![]() ![]() Quickies now skip more parts of the intro.Quickies now wipe the ''previous ending'' data, meaning they won't be ignored when reacted to during the intro.Added "Thirsty Tattoos" (Visual Toggle).Added "Furious Tattoos" (Visual Toggle).Added "Mischievous Tattoos" (Visual Toggle).Added "No Fake Endings" (Other Toggle).(Dev note: this one was sadly much harder than you would expect, oversight &, bug reports appreciated.) This allows you to disable painful tasks completely. Countdown endings segments now have a chance to get denied before you're given permission.Reduced the chance of fake ending extensions.It should now be much faster to load into the menus, but it may take longer to load into the actual session (the summoning your succubus screen).ĭev note: This is not the end of improvements to mobile loading, but I'd appreciate feedback for lower-end mobile devices (2-3gb RAM) Balance.Large changes have been made to how the game loads, hopefully improving how many mobile devices are having issues with crashes on initial load.Don't take too long, or it will get harsher and harsher.ĭev Note: This implementation can easily be expanded upon depending on the interest in the feature/device! There's a lot more I could do here, but I’ll need to see some interest first. ![]() During counted tasks, she'll give you an ever-growing series of shocks. The lower her mood, the harsher the shock.ģ. During timed punishments, you'll get a consistent loop of shocks. ![]() When she's mischievous, she may just randomly decide to shock you for a laugh.Ģ. The current implementation allows you to adjust min and max shock level, adjust delay to line up visuals with shocks, and will play out in several scenarios:ġ.This is a separate bluetooth device that allows your succubus to shock you! The intention is to make the game feel a bit more reactive and interactable This gives you some level of (randomized) control on where the session goes, without affecting its outcome.Currently implemented are Provoke, Entice, Taunt, and Praise, all of which affect her mood differently with no long term consequences upon the session.Opportunities are short appearances of various interactions/buttons throughout gameplay, generally before a scene transition. ![]() This system is also implemented into endings.ĭev Note: It’s now really easy for me to add positions, and they’re all optional, so I’m very open to suggestions!.Positions should take into account physical possibilities (all fours disables off-hand tasks, for example).Every few minutes, she may ask you to change positions or stop taking a position.Tasks involving positions or statuses requiring positions have been replaced with this new system.A new menu has been added allowing you to select the positions you want her to assign you.If you’re interested in looking into that, you can find a referral link here! Features I found the idea of breaking the game reality barrier with negative reinforcement pretty interesting compared to positive, so I spent a bit of time adding it! I’m sure this won’t be a hugely popular feature due to the cost, but this is more of a little passion feature kind of thing. (don’t worry, I’ll look into that eventually, just a very very big scope thing comparatively this took a few hours). It’s called a Pavlok, and it was surprisingly simple to implement compared to all other Bluetooth devices. Lastly, I’ve implemented support for a… bluetooth shocking bracelet. Want to spice it up a bit? Provoke or taunt her, and get different tasks for a little while! Opportunities should spice up interactions and allow you a bit more control over how sessions play out. The positioning rework is focused around making positioning as a whole more compelling for a wider part of the playerbase now, you can set specific positions that are manageable/comfortable for you and match your effort level depending on how you usually play! The loading changes should hopefully alleviate some of the mobile crashing issues that have been happening I appreciate any reports of improvements or changes. I hope it pleases a few of you out there that may have been mitigating this issue otherwise. Painless is one of the oldest requests for this game, which somehow wasn’t taken into consideration at the start and thus was far more difficult to add than it should’ve been. Big improvements to loading for mobile devices that had issues with that.Painless mode for those who like their pleasure without pain.It's the 10th! As usual, here's the new VS update! You can find the download for this version here. ![]()
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